Saturday, March 1, 2014

Friends Forever: A Peek at the Final 3J 3D-Printed Class Photo

BUT FIRST...I would like to give a ginormous shout out to Matthew Griffin, Director of Community & Support Adafruit Industries.  Matt was the inspiration and driving force behind our class 3D printed portrait.  He pitched in at every turn-- from lending us his 3D printer,   teaching how to use the different software required, hooking us up with the amazing Fred, and jumping in for a last minute scanning session.  Matt is a tireless and gifted technological genus!  If you are at all curious about 3D printing check out Matt's book: Design and Modeling for 3D Printing.

♥ Thank you Matt!


*Unfortunately, we didn't notice when we quickly shot them just how shallow the depth of focus was, and so each image shifts out of focus a little either in the front or the back row.  For now hopefully you can see the spirit of the piece, and you can see it in person on the night of the auction!
Thank you everyone so much for your unwavering patience and support!!

Wednesday, January 29, 2014

Pupil Printing

A few steps before printing: 
Very Luckily for us, the scans of our class got a lot of love and attention and were cleaned up by Fred both on site while the kids observed the process and then later on back at his office. 
Below is a quick peek into some of the computer programs used in our 3D printing process.
A big shout-out goes out to Matthew Griffin, 3D printing genius friend and consultant who has guided every step of this process. 
*More about Matt in the next post...

Above is an example of what the files look like in MeshLab, an open-source 3D Mesh processing software.
Here we are using a program called Sculptris, which is a virtual sculpting software program which in our case was used on some of the files to heighten details.

Above: MakerWare is software that enables you to prepare 3D models for building and send them to your MakerBot.


Printing in process. Can anyone recognize who this is?





A visitor gets a surprise peek at one of the first figures (and creates a special display shelf on his head)




Tuesday, January 21, 2014

3J/ 3D Class-a-rama: Step 1, Scanning with Fred

"On January 9, 2014 Fred Kahl scanned in Jessica's 3rd grade class so that they could be 3D printed for their school auction. It was an amazing experience for the whole class and I really enjoyed it too. It was like the Seattle Seahawks winning the Super Bowl!! The kids loved it, and we all had fun. After they had been 3D printed, it was like a freeze-frame class photo!" by S.L./3J

*3J STUDENTS ARE INVITED TO SEND THEIR OWN THOUGHTS, EXPERIENCES AND OBSERVATIONS ABOUT OUR DAY OF SCANNING AT FUNNY GARBAGE AND WE'LL SHARE THEM ON OUR 3D CLASS-A-RAMA BLOG.(PLEASE EMAIL STORIES TO KATE)




VIDEO: A three minute glimpse of the scanning process


One at a time, each member of the class stood on a giant custom designed turntable, while Fred used an an Xbox Kinect game controller to capture the 3D image of his very steady and spectacular subjects.

Meet The Artist: Fred Kahl aka The Great Fredini

Artist,Fred Kahl is the Creative Director of Interactivity & Gaming at Funny Garbage. Fred allowed about 20 of us to crowd into the Funny Garbage board room recently. With just over an hour and a half to work with, he managed to both completely capture our imaginations as well as our likenesses, working his very special 3D scanning magic on everyone in the class.
Fred is on the Coney Island USA Board of Directors and is the Founder and Producer of Coney Island USA's Burlesque at the Beach. He's currently working on a truly enchanting art project called Coney Island Scan-A-Rama to scan and produce 3D printed portraits of the masses of people who visit Coney Island, as well as a replica of the original Luna Park (!!!) for them to inhabit.
I am a third generation Brooklynite, and Coney Island (and tales of Luna Park) loom large in my dreams and memories. I'm very much looking forward to the final installation of the park which will be put on display in Coney Island in 2014.

Fred's Latest Scan-a-rama Coney Island Posts:

Like moths to a flame: Fred offered us a fascinating 3D printing demonstration on our class trip. 

*The article below is re-posted From the NY times City Room Blog:




The Great Fredini Dreams of a 3D Sideshow in Coney Island


Fred Kahl, known to some as the Great Fredini, is making replicas of sideshow performers with a 3D printer, hoping to recreate in miniature a Coney Island of the early 1900s. 
Photo: Demetrius Freeman/The New York Times  
Fred Kahl, known to some as the Great Fredini, is making replicas of sideshow performers with a 3D printer, hoping to recreate in miniature a Coney Island of the early 1900s.
During his years as a member of the Coney Island Circus Sideshow, Fred Kahl, 48, performed as a magician, a sword-swallower, a stuntman who could hammer nails into his skull and light up lightbulbs with his bare hands, and an impresario who helped found the Burlesque at the Beach. That was when he acquired another name: the Great Fredini.
On a recent afternoon, Mr. Kahl took the train from Midtown Manhattan, where he works as an interactive designer, to an unused fortune teller’s cubbyhole on Surf Avenue, near the Coney Island Boardwalk. Above the door is a sign proclaiming his latest venture: Scan-A-Rama, a 3D scanning-and-printing studio where he produces miniature plastic statuettes of visitors with a Microsoft Kinect sensor-turned-scanner and a 3D printer about the size of a microwave oven.
“This stuff is like magic,” he said. “It’s one of the principles of magic — transmutation.”
“Coney Island’s always been the place,” he continued, “where cutting edge technology and entertainment intersect: the rides, the light bulb.”
Mr. Kahl’s dream is to re-create Luna Park, one of Coney Island’s first amusement parks, as it stood in 1914 at the height of its glory, with its ersatz pagodas, Hindu temples, Japanese gardens and Venetian canal. (The current version of Luna Park opened in 2010; a housing project sits on the original site.) His model will go to the Coney Island Museum.
“I used to think, when I retire, I’ll make it out of matchsticks or something,” he said. Then he discovered 3D printers, which recently became available commercially. He built printers from kits before acquiring a used printer, and spent six months staying up late, tweaking his scanning process. Now he hopes to raise enough money, through Kickstarter, to buy more printers for the project, which is part of a program for Coney Island U.S.A., a nonprofit arts center.
The model will be populated by dozens of printed figurines, portraits of Coney Island’s present-day characters in off-white plastic. He already had dozens, piled in cardboard boxes: a sword-swallower, clutching her sword; a teenager, the outline of a cell phone just visible in her back pocket; two sea nymphs from this year’s Mermaid Parade. Several were friends from the sideshow: the ventriloquist with his dummy; the hangman; the man with shrunken flipper-like arms with his wife, a burlesque showgirl, both naked.
This particular afternoon, Mr. Kahl was worrying about a hammer. Specifically, it was the hammer used by Ray Valenz, the sideshow’s current Human Blockhead, to drive nails into his skull. It was too delicate to print. “I’ll definitely come back through on Saturday with a bigger hammer,” Mr. Valenz said. “Or, I got some machetes.” Mr. Kahl thought the machetes would be too thin; they settled on some flaming torches.
Some relatives stopped by, and he posed three children on the lazy Susan-like wooden platform, which is made out of wood, a bike tire, part of a car tire and a rotisserie motor plundered from a grill. “It’s very rubber bands and glue, literally,” he said.
Because 3D printers work by producing infinitesimal layers of hot plastic, there are certain constraints on poses. Limbs or objects that jut out into space, unsupported, confuse the modeling program. Chins, especially bearded ones, can be tricky to print because they jut into
space unsupported; it is best to pose looking up, bringing the chin in line with the rest of the body.
“We try to get everybody looking up optimistically into the future,” said Mr. Kahl, tilting the children’s chins upward. They stayed still as they rotated beneath the Kinect’s gaze, their eyes wide, looking as though they had been frozen in the act of spotting an alien spaceship.
Within seconds, they appeared on a screen. “Oh my God, you guys look scary,” interjected Peter Lanfranca, 33, peering into the studio. He contemplated being scanned. “You want to get rid of this?” Mr. Lanfranca asked, patting his belly, then flexing.
Since 3D printing became more widely available, discussions of its impact have mostly focused on useful objects that consumers could print at home, obviating the need to go to Home Depot to buy, say, a shower head (estimated print time, in one study: two hours, 16 minutes), or a pierogi mold (39 minutes). There was also a flap this summer when firearm enthusiasts designed and printed the first 3D guns.
For Mr. Kahl, however, a 3D printer is an artistic tool. “The question I’ve been thinking about is, is it photography?” he said. Behind him, the printer was busily forming a pair of legs. “I think it could be argued it is photography.” As in photography, after all, his portraits are made by aiming rays at his subject. But because it shows mass and posture, he argued, “It captures who we are in a way that photography doesn’t.”
Mr. Kahl’s first wife was the fire-eater in the sideshow; his second runs a gift shop in Coney Island. His daughter is helping him with the Scan-A-Rama, and some of his test models were produced by the two of them scanning each other. But the only model of himself in the cardboard box that day was by someone else.
“It’s a bad scan of me,” he said, inspecting it. His smaller self wore a suit, and looked down. (This was before he discovered it was best to look up.) Its nose and cheek were somewhat eroded.
“If I was a millionaire, I’d have my shop in Times Square, next to Madame Tussaud’s,” he said, smiling slightly. “I’ve got kids in college, though.” Behind him, the printer, having produced a four inch-high woman, emitted a small, triumphant tinkle.